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R.I.P.D PC GAME (single link)



R.I.P.D., much like the movie of the same name, is about the afterlife, and thus it's appropriate that playing it is like suffering through a little version of hell. That's not so much because the world around us turns out to be packed with criminals playing hooky from facing their divine retribution (though there is that), but rather because it's so tedious and unsatisfying to bring them to justice. With its humdrum gameplay and severely flawed mechanics, R.I.P.D. is a mess of cooperative shooter.
The word being passed around in critical circles is that the film starring Ryan Reynolds and Jeff Bridges is an uninspired knockoff of Men in Black andGhostbusters, so it's perhaps only fitting that the game tie-in is an uninspired knockoff of developer Old School Games' own God Mode that debuted earlier this year. Much like God Mode, R.I.P.D.--that's Rest in Peace Department, by the way--doesn't waste any time on a story aside from a brief montage of illustrated stills at the beginning, making gunning down the hordes of bad guys you face feel entirely pointless.
That's partly because there's no campaign to speak of. At its core, R.I.P.D. is little more than a third-person cooperative shooter that has you fighting through seven horde mode maps and a final boss encounter with either of the film's two main characters. On the one hand, you have Jeff Bridges' Roy Pulsipher, an Old West lawman who's still stuck shooting baddies more than a century after his death; on the other, there's Reynolds' Nick Walker, whose model spends the entirety of R.I.P.D. looking as though he accidentally kicked a puppy.
Beyond Pulsipher's Stetson and Walker's perpetual wince, though, there's little to nothing else to give them personalities of their own. Pulsipher may have been in his prime in the days of Hickok and Earp, but he can handle a submachine gun just as well as Walker, and you can buy additional weapons like harpoons and bananas (not a typo) when you collect the bounty from completing a level. Provided, that is, you can even earn a bounty. Securing a bounty involves enduring all five rounds of each map, and you'll likely end up going it alone by making a custom map thanks to the ghost town servers on Steam. Even if you manage to find a working Quick Match, it's common for the hosts to jump ship long before the match ends.

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